VISUALS & PROJECTION MAPPING WORKSHOP


I will be hosting a two-day workshop in Munich, Germany, on the fundamentals of Visuals and Projection Mapping.


    •    Day 1 will be beginner-friendly, no prior experience required. 
    •    Day 2 will focus on advanced techniques.

On the first day, we’ll cover Projection Mapping techniques using Resolume Arena and Blender. On the second day, we’ll dive into TouchDesigner and Blender, exploring advanced 3D Projection Mapping workflows, including UV Mapping and Reprojection.

A classroom with students sitting at tables, working on laptops and tablets. A large screen displays colorful graphical patterns. The room has large windows allowing natural light, and the students are engaged with digital devices.
A 3D color-coded cube model with six different colored faces arranged in a cross pattern on a computer screen, showing various slices and labels related to dimensions and measurements.
People working on laptops and desktop computers in a large room with tall windows, some watching a large screen at the front displaying colorful 3D models or graphics, with amenities like backpacks, notebooks, and drinks on the tables.

Day 1: Beginner-Friendly
(No prior experience required)
    •    Introduction to Resolume Arena
    •    Fundamentals of Live Visuals and Projection Mapping
    •    Projection Mapping Workflows
    •    Blender Fundamentals
    •    Creating Visuals in Blender

Day 2: Intermediate/Advanced
(Some experience with TouchDesigner and Blender is ideal but not required)
    •    Introduction to TouchDesigner
    •    Different approaches to Projection Mapping in TouchDesigner
    •    Recreating the Stage in Blender
    •    Projection Mapping Workflow using UV Maps
    •    Creating Content in TouchDesigner

Date: 05.04.25 & 06.04.25
Time: 10:00 - 19:00
Location:
Zirka Munich
Price:
Day 1 - Beginner: 200€
Day 2 - Advanced: 400€
Day 1+2 - Combo: 500€
Limited to 20 Participant

A white building with large windows and a green open door, several bicycles parked outside, blue sky overhead.
Empty room with white walls and high ceiling, featuring a large window, a white table with chairs, plants, and a fluorescent light, with a closed white door and a fire exit sign above it.
A digital audio workstation interface with multiple tracks, clips, and visual effects arranged in columns and layers, used for music production or sound editing.